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The player may also have to deal with disasters, such as fires and tornadoes, or fictional crises such as monster attacks. The player may also make deals with neighbouring cities to sell or buy services, as long as a connection is made to the neighbour for that service, such as electricity cables.

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The primary source of income is taxation, though some income can also be generated by legalizing gambling or placing certain "special" buildings such as military bases or federal prisons. Inadequate funding of these services can lead to strikes, or even urban decline. These are provided by building relevant buildings or infrastructure, with each building covering a circular "range" in its vicinity. Proper management of the city requires citizens to be provided with basic utilities ( electricity, water and sometimes waste management) along with public services such as health, education, safety, parks and leisure facilities. As the city matures, the player may be able to add government and other special buildings (such as a mayor's house or courthouse), depending on how large the city is. Across most titles, the player (acting as mayor) is given a blank map to begin and must expand the city with the budget provided. SimCity titles are real-time management and construction simulators. 3.1 SimFarm: SimCity's Country Cousin (1993).

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2.3 Societies and portable spinoffs (2007-2011).2.2 Continued releases under Electronic Arts (1997-2003).2.1 Under independent development (1985-1997).A 2013 EA-Maxis reboot was subject to what has been described as "one of the most disastrous launches in history", which may have triggered the 2015 shutdown of Maxis Emeryville and the end of the franchise. EA commissioned various spinoffs from other companies during the 2000s, focusing on console and mobile releases.

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Maxis developed the series independently until 1997, and then continued under the ownership of Electronic Arts until 2003. The first game in the series, SimCity, was published by Maxis in 1989 and sparked the creation of several sequels and many other spin-off " Sim" titles, including 2000's The Sims, which itself became a best-selling computer game and franchise. SimCity is an open-ended city-building video game series originally designed by Will Wright. SimFarm, Sim City: The Card Game, SimCopter, Streets of SimCity and SimsVille Microsoft Windows, Linux, Mac OS, Wii, PlayStation, Nintendo 64, Nintendo 64DD, Nintendo DS, Sega Saturn, PlayStation 3, Palm OS, Acorn Archimedes, Acorn Electron, Amiga, Amiga CDTV, Amstrad CPC, Atari ST, BBC Micro, C64, DESQview, DOS, EPOC32, FM Towns, iOS, Android, PC-98, GBA, OLPC XO-1, OS/2, NeWS, Web browser, SNES, Tk, Unix, X11 TCL, Sinclair ZX Spectrum

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Maxis, Tilted Mill Entertainment, Aspyr Media, Full Fat, Infogrames, Nintendo EAD, Babaroga, HAL Laboratory, Track TwentyĮlectronic Arts, Brøderbund, Maxis, Nintendo, Superior Software, Acornsoft, Infogrames Entertainment, SA, Zoo Digital Publishing Construction and management simulation, city-building











Purchase simcity original